What about a company that offers the complete game audio solution for your game? We produce (adaptive-)music, sound effects, dialog recordings and we can implement audio components in your game-engine if necessary.
Because we do all, we can assure that the volume of the different audio components in your game are in perfect balance, and the overall sound fits your game like a glove.
And now YOU have the advantage of always knowing who to contact for audio.
Adaptive music is a modern approach to the soundtrack of your game that not every (game)composer will be able to offer. As young composers we started early in our career with the production of adaptive music and we are familiar with the cutting edge of the techniques. This due to experience, contact and collaboration with Borislav Slavov (Crysis 2 & 3), Christopher Lennertz (Medal of Honor, Mass Effect III), Garry Schyman (Bioshock series), Tilman Sillescu (Crysis 2, Risen 2), Tim Wynn (Command & Conquer: Red Alert 3, Red Faction: Guerilla, Warhawk) and during our study at ArtEZ College of Music where we had lessons from Tom Holkenborg (JunkieXL, Need for Speed, Sims).